Jul 13, 2009, 07:24 AM // 07:24
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#21
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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No.
What IS a mistake is not releasing any more info about GW2
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Jul 13, 2009, 09:05 AM // 09:05
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#22
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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As people have already said... ANet was really caught between a rock and a hard place with the GW2 announcement. They probably would have LIKED to keep it secret until they could do a huge Blizzard-style announcement, but the natives had already noticed the C4 deadline had well and truly slipped.
It probably would have been better if they had arranged a bigger and earlier Live Team and continued publishing content, but I expect there's a reason (not necessarily a good one, and possibly related to other failed NCSoft games at the time) they didn't.
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Jul 13, 2009, 09:41 AM // 09:41
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#23
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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According to Anet, the 6-months-a-chapter, with 2 new Professions, hundreds of skills and so on just didn't cut it anymore. Balancing got too tedious. Also, they wanted to implement stuff (don't know what), but that just wasn't possible with the GW engine. Therefore GW was aborted, and GW2 was started.
So sure, WoW and Everquest keep getting updated, but those are in essence different games. With monthly fees to boot, as to enable a steady income.
It's a good thing GW2 was announced this early. Knowing GW is now Anets second choice, I can safely leave this game, only to return with a nice big update, or even GW2.
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Jul 13, 2009, 09:59 AM // 09:59
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#24
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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Yes, it was the only way they could pass off the 'expansion'....with its half finished story line, duplicative armor and reused dungeons (and gee they should really finish the ebon areas too)....
they should have taken extra time to finish gwen, then waited a few months THEN announced gw2 (at which time they could have also announced the HoM...finished).
but thats all water under the bridge...cant take it back (but they really could finish gwen)
__________________
where is the 'all you can eat' cookie bar?
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Jul 13, 2009, 10:09 AM // 10:09
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#25
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Its a shame, I've ordered Aion and its looking really good. GW2 is gonna have to blow my socks off to tear me away from it, i think.
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Jul 13, 2009, 10:16 AM // 10:16
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#26
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Desert Nomad
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That was the only way for them to keep some more playerbase.
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Jul 13, 2009, 10:20 AM // 10:20
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#27
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by daraaksii
That was the only way for them to keep some more playerbase.
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Or, you know, making a new chapter, like they promised in the times of Prophecies and Factions.
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Jul 13, 2009, 10:50 AM // 10:50
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#28
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Krytan Explorer
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Also keep in mind that an Everquest expansion will last a lot longer than a Guild Wars expansion as you don't go romping through any EQ content like you can Guild Wars. I played EQ for nearly five years and never saw it all. I played Guild Wars for all of its years now and have seen it all way too many times. It's boring now. The content is boring, and the loot content is boring. I've long since moved to playing many other games now whereas with EQ you couldn't pry me away from that game until the money ran out. Yeah unemployment sucks even back then.
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Jul 13, 2009, 11:00 AM // 11:00
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#29
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Academy Page
Join Date: Oct 2006
Profession: W/Mo
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Recently I've seen the layout for classes in Aion. This diagram looks Exactly like the back of every Magic: The Gathering card ever made.
Now, Aion might not have the synergy depicted on the back of a magic card, but one thing is clear: These fools have zero originality. They simply use the content of another game and re hash it for their own game. They might as well take out a license from Wizards and slap their logo on the box, might as well draw an animated pair of hands holding skill icons where the skill bar is.
If Aion continues to rip off guild wars, which is in itself a rip off of Magic, I see no reason why GW2 should be any different.
When I started this game I was expecting deep and continuing content. Heck, I was expecting user made mods a la Oblivion. I was expecting more than what I would find in a single player RPG. Over 4 years later, I still have only 6 titles maxed.
The Magic concept is totally played out. It's 16 years old now, and Anet knows nothing more than this.
I only play GW now because nothing free has come along to replace it yet. GW2 had better blow my mind, cuz I won't be playing a 20 year old concept, free or not.
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Jul 13, 2009, 11:19 AM // 11:19
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#30
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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How is offensive physical / support physical / offensive caster / support caster a rip off of M:tG.
__________________
And the heavens shall tremble.
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Jul 13, 2009, 11:26 AM // 11:26
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#31
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by Avarre
How is offensive physical / support physical / offensive caster / support caster a rip off of M:tG.
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So true, all games have only so many variations to work with as far as professions go, they are all go to have similarities.
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Jul 13, 2009, 11:31 AM // 11:31
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#32
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Servants of Fortuna
Profession: N/Mo
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There are two problems, really rolling in to one, that IMHO created the negativity we see on active forums:
(1) They not only said they were working on GW2, but they discussed some features, lore, gameplay mechanics, etc., and
(2) Mid-development they decided to go from a damn near imminent beta to silence.
Now (1) is not a huge deal if things are coming, and when they released that initial influx of interviews, magazines, etc. their plan was to have things happening (like beta) very soon. However, (2) happened, which is also not a bad thing. More polish, more time, more content = better game. It was, IMHO, the combination of (1) and (2) that is creating much of the negativity because we were teased with some information, some dates, and then changeup and silence.
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Jul 13, 2009, 11:33 AM // 11:33
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#33
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by headlesshobbs
....I'm quite disappointed with this overall. Take a good look at Warcraft, sure they're our primary competitor, but they're still on the same game and after having only 2 expansions they're still going strong due to the fact that the support team is able to keep things updated with new content and all kinds of perks. Look at Everquest, they have 8... 12... god knows how many expansions they've gone through and they were able to focus on the original for several years before finally deciding it was time to move on. So how do we compare?
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You are comparing the content updates of GW to that of Wow and Everquest.
That's entirely unfair and idiotic
Both of those games have a monthly subscription.
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Jul 13, 2009, 11:35 AM // 11:35
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#34
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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You're really stretching if you're claiming those are identical.
The Aion class system looks like it has more in common with the D&D division of heavy warrior, sneaky-type, divine spellcaster and arcane spellcaster. I'd certainly love to see your theory as to how the different Magic colours align with nonmagical classes.
Now, there may be analogues among the spellcasting class with the Magic colours, but if Magic was indeed the first to use the five-colour system, it was only through the codification of existing tropes - the necromancer, the holy, the subtle (blue) and unsubtle (red) wizards and sorcerors, and the practitioners of natural magic.
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Jul 13, 2009, 12:03 PM // 12:03
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#35
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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Hindsight is wonderful, and we have no idea as to the economics involved. From what Lindsey & co have said, Adding new quests, skins etc takes a lot of effort and I would imagine the devlopment costs for a new chapter runs into the millions.
Personally, I think Anet had a choice, divert money into GW2 or keep trying to delay the inevitable and make another chapter. If utopia had been made, all that would have happened is we would have gotten a content void later on.
Personally, I would have made utopia and delay GW2 but I don't think the economics would not have supported it
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Jul 13, 2009, 12:05 PM // 12:05
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#36
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Lion's Arch Merchant
Join Date: Aug 2008
Location: Florida, USA
Guild: Sacred Storm [Strm]
Profession: N/
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I personally don't think it was a mistake announcing it.
Even if it takes 5 more years to beta, I think it'll be worth it.
Driver 3 took near 5 years concept to release, and look at how much better it is compared to 1 and 2. :]
Patience, grasshoppers. Patience. :]
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Jul 13, 2009, 12:08 PM // 12:08
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#37
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Krytan Explorer
Join Date: Aug 2007
Guild: ----//---//---//-----//----
Profession: W/
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No it wasnt.. gave me something to look forward to BUT as some others ahve said.... The mistake is keeping us in the DARK.
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Jul 13, 2009, 12:15 PM // 12:15
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#38
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Wilds Pathfinder
Join Date: Jul 2005
Location: Portugal
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Monthly screenshots, video or any news about GW2 would be enough to keep players hanging for it.
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Jul 13, 2009, 12:17 PM // 12:17
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#39
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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"oh hey, we decided while in the middle of the 4th campaign to scrap it, turn it into an expansion and drop all work on gw1 so we could er..work on a sequel! stay tuned folks, beta comes 2008"
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Jul 13, 2009, 12:30 PM // 12:30
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#40
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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I just think it's sad to be at the death bed of a game one truly loves to no end. It's so hard to let go...
Concerning OP: Disclosure of GW2 was never the mistake, it was not "delivering" that make them appear care-free and unreliable coupled with pumping out degenerative updates (Buff OverPower'd PvE & Nerf UnderPower'd PvP). Their excuse to drop the ball was GW2, but it's not helping their fanbase at all. Many players quit GW1 and some will be forever lost because they won't be buying GW2 when it ever does come out.
I fear buying GW2 quite simply because history tends to repeat itself. I like the concept of paying a monthly fee because it provides incentive to the Developers for updating the damn game! I'd actually like to URGE Anet to adopt that pay-to-play model with a rate that completey outshines the competition because by this, they'll be making a killing while keeping many of the same styles and attributes from GW1 that all the die-hard fans love most intact.
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